The Game Baby Steps Features One of the Most Significant Choices I Have Ever Experienced in Gaming

I've faced some difficult choices in video games. Certain choices I made in Life is Strange series still haunt me. Ghost of Tsushima's concluding moments led me to put my controller down for a good 10 minutes while I considered my alternatives. I am the cause of so many Krogan demises in Mass Effect that I wish I could undo. Not one of those instances measure up to what now might be the toughest selection I’ve had to make in gaming — and it concerns a enormous set of steps.

Baby Steps, the newest release from the developers of Ape Out game, is not really a selection-based adventure. Certainly not in any traditional sense. You only need to navigate a sprawling open world as Nate, a onesie-wearing manchild who can hardly stay upright on his wobbly legs. It seems like a setup for annoyance, but Baby Steps’s power lies in its deceptively impactful story that will surprise you when you’re least expecting it. There’s no moment that showcases that quality like a pivotal decision that I keep reflecting on.

Note: Spoilers Ahead

A bit of context is needed at this point. Baby Steps begins as Nate is transported from his family's basement and into a fictional universe. He soon realizes that navigating this world is a challenge, as a lifetime spent as a sedentary person have deteriorated his physical condition. The humorous physicality of it all comes from players controlling Nate step by step, trying to maintain his balance.

Nate needs help, but he has problems articulating that to other characters. During his adventure, he comes in contact with a collection of quirky personalities in the world who all offer to help him out. A self-assured trekker seeks to provide Nate a guide, but he awkwardly refuses in the game’s funniest instant. When he plunges into an inescapable pit and is given a way out, he strives to appear nonchalant like he doesn’t need the help and truly prefers to be confined in the cavity. Throughout the story, you see numerous annoying scenarios where Nate makes life harder for himself because he’s too self-conscious to receive help.

The Pivotal Moment

This culminates in Baby Steps game’s key situation of selection. As Nate approaches the conclusion his adventure, he realizes that he must ascend of a frosty elevation. The default guardian of the world (who Nate has consistently evaded up to this point) shows up to tell him that there are two routes to the top. If he’s prepared for difficulty, he can choose a very lengthy and risky path called The Manbreaker. It is the most daunting obstacle Baby Steps provides; choosing it looks risky to any person.

But there’s a alternative choice: He can merely climb a massive winding stairs instead and arrive at the peak in just moments. The only caveat? He’ll have to call the groundskeeper “Sir” from now on if he takes the easy route.

A Difficult Selection

I am absolutely sincere when I say that this is an agonizing choice in this situation. It’s every one of Nate's doubts about himself culminating in a single ridiculous instant. Part of Nate’s journey is revolves around the truth that he’s unconfident of his physique and male identity. Whenever he sees that dashing hiker, it’s a painful recollection of all he lacks. Attempting The Obstacle could be a moment where he can demonstrate that he’s as able as his one-sided rival, but that road is bound to be filled with more humiliating failures. Is it worth struggling just to prove a point?

The steps, on the other hand, offer Nate an additional crucial instance to decide between receiving aid or refusing it. The gamer cannot choose in about they reject navigation help, but they can opt to allow Nate some relief and take the stairs. It should be an simple decision, but Baby Steps is devilishly clever about causing suspicion anytime you encounter an easy option. The game world contains intentional pitfalls that turn a safe route into a setback suddenly. Could the steps an additional deception? Will Nate get at the peak just to be let down by an ending prank? And more concerning, is he willing to be emasculated another time by being compelled to refer to an odd character as Lord?

No Perfect Choice

The brilliance of that instant is that there’s no right or wrong answer. Both options leads to a authentic instance of personal growth and therapeutic resolution for Nate. If you choose to tackle The Obstacle, it’s an personal triumph. Nate finally gets a opportunity to demonstrate that he’s as capable as anyone else, willingly taking on a challenging way rather than enduring one that he has no choice but to follow. It’s difficult, and possibly risky, but it’s the moment of strength that he requires.

But there’s no shame in the stairs too. To choose that path is to eventually enable Nate to take support. And when he accomplishes that, he discovers that there’s no hidden trick awaiting him. The staircase is not a trick. They go on for a long time, but they’re straightforward to ascend and he does not fall completely down if he stumbles. It’s a straightforward ascent after lengthy difficulty. Halfway up, he even has a discussion with the outdoorsman who has, naturally, selected The Manbreaker. He tries to play it cool, but you can see that he’s fatigued, silently lamenting the unnecessary challenge. By the time Nate gets to the top and has to meet his agreement, addressing his new Master, the agreement barely appears so bad. Who has concern for humiliation by this odd character?

My Choice

In my playthrough, I opted for the stairs. Some part of my reasoning just {wanted to call

Michael Gonzalez
Michael Gonzalez

A tech journalist and AI researcher with over a decade of experience covering emerging technologies and their impact on society.